|
libtcod
|
Classic turn by turn game loop:TCODConsole::initRoot(80,50,"my game",false); while (!endGame && !TCODConsole::isWindowClosed()) { ... draw on TCODConsole::root TCODConsole::flush(); TCOD_key_t key; TCODConsole::waitForEvent(TCOD_EVENT_KEY_PRESS,&key,NULL,true); ... update world, using key }. More...
#include <console.hpp>
Public Member Functions | |
| TCODConsole ()=default | |
| Default constructor. | |
| void | setDefaultBackground (TCODColor back) |
| This function changes the default background color for a console. | |
| void | setDefaultForeground (TCODColor fore) |
| This function changes the default foreground color for a console. | |
| void | clear () |
| This function modifies all cells of a console : set the cell's background color to the console default background color set the cell's foreground color to the console default foreground color set the cell's ASCII code to 32 (space). | |
| void | setCharBackground (int x, int y, const TCODColor &col, TCOD_bkgnd_flag_t flag=TCOD_BKGND_SET) |
| This function modifies the background color of a cell, leaving other properties (foreground color and ASCII code) unchanged. | |
| void | setCharForeground (int x, int y, const TCODColor &col) |
| This function modifies the foreground color of a cell, leaving other properties (background color and ASCII code) unchanged. | |
| void | setChar (int x, int y, int c) |
| This function modifies the ASCII code of a cell, leaving other properties (background and foreground colors) unchanged. | |
| void | putChar (int x, int y, int c, TCOD_bkgnd_flag_t flag=TCOD_BKGND_DEFAULT) |
| This function modifies every property of a cell : update the cell's background color according to the console default background color (see TCOD_bkgnd_flag_t). | |
| void | putCharEx (int x, int y, int c, const TCODColor &fore, const TCODColor &back) |
| This function modifies every property of a cell : set the cell's background color to back. | |
| void | setBackgroundFlag (TCOD_bkgnd_flag_t flag) |
| This function defines the background mode (see TCOD_bkgnd_flag_t) for the console. | |
| TCOD_bkgnd_flag_t | getBackgroundFlag () const |
| This function returns the background mode (see TCOD_bkgnd_flag_t) for the console. | |
| void | setAlignment (TCOD_alignment_t alignment) |
| This function defines the default alignment (see TCOD_alignment_t) for the console. | |
| TCOD_alignment_t | getAlignment () const |
| This function returns the default alignment (see TCOD_alignment_t) for the console. | |
| void | print (int x, int y, const char *fmt,...) |
| Print an EASCII formatted string to the console. | |
| void | print (int x, int y, const std::string &str) |
| Print an EASCII encoded string to the console. | |
| void | print (int x, int y, const std::string &str, TCOD_alignment_t alignment, TCOD_bkgnd_flag_t flag) |
| Print a UTF-8 string to the console with specific alignment and blend mode. | |
| void | printf (int x, int y, const char *fmt,...) |
| Format and print a UTF-8 string to the console. | |
| void | printf (int x, int y, TCOD_bkgnd_flag_t flag, TCOD_alignment_t alignment, const char *fmt,...) |
| Format and print a UTF-8 string to the console with specific alignment and blend mode. | |
| void | printEx (int x, int y, TCOD_bkgnd_flag_t flag, TCOD_alignment_t alignment, const char *fmt,...) |
| Print an EASCII formatted string to the console. | |
| int | printRect (int x, int y, int w, int h, const char *fmt,...) |
| This function draws a string in a rectangle inside the console, using default colors, alignment and background mode. | |
| int | printRectEx (int x, int y, int w, int h, TCOD_bkgnd_flag_t flag, TCOD_alignment_t alignment, const char *fmt,...) |
| This function draws a string in a rectangle inside the console, using default colors, but specific alignment and background mode. | |
| int | getHeightRect (int x, int y, int w, int h, const char *fmt,...) |
| This function returns the expected height of an auto-wrapped string without actually printing the string with printRect or printRectEx. | |
| void | print (int x, int y, const wchar_t *fmt,...) |
| void | printEx (int x, int y, TCOD_bkgnd_flag_t flag, TCOD_alignment_t alignment, const wchar_t *fmt,...) |
| int | printRect (int x, int y, int w, int h, const wchar_t *fmt,...) |
| int | printRectEx (int x, int y, int w, int h, TCOD_bkgnd_flag_t flag, TCOD_alignment_t alignment, const wchar_t *fmt,...) |
| int | getHeightRect (int x, int y, int w, int h, const wchar_t *fmt,...) |
| void | rect (int x, int y, int w, int h, bool clear, TCOD_bkgnd_flag_t flag=TCOD_BKGND_DEFAULT) |
| Fill a rectangle inside a console. | |
| void | hline (int x, int y, int l, TCOD_bkgnd_flag_t flag=TCOD_BKGND_DEFAULT) |
| Draws an horizontal line in the console, using ASCII code TCOD_CHAR_HLINE (196), and the console's default background/foreground colors. | |
| void | vline (int x, int y, int l, TCOD_bkgnd_flag_t flag=TCOD_BKGND_DEFAULT) |
| Draws an vertical line in the console, using ASCII code TCOD_CHAR_VLINE (179), and the console's default background/foreground colors. | |
| void | printFrame (int x, int y, int w, int h, bool clear=true, TCOD_bkgnd_flag_t flag=TCOD_BKGND_DEFAULT, const char *fmt=NULL,...) |
| This function calls the rect function using the supplied background mode flag, then draws a rectangle with the console's default foreground color. | |
| int | getWidth () const |
| This function returns the width of a console (either the root console or an offscreen console). | |
| int | getHeight () const |
| This function returns the height of a console (either the root console or an offscreen console). | |
| TCODColor | getDefaultBackground () const |
| This function returns the default background color of a console. | |
| TCODColor | getDefaultForeground () const |
| This function returns the default foreground color of a console. | |
| TCODColor | getCharBackground (int x, int y) const |
| This function returns the background color of a cell. | |
| TCODColor | getCharForeground (int x, int y) const |
| This function returns the foreground color of a cell. | |
| int | getChar (int x, int y) const |
| This function returns the ASCII code of a cell. | |
| TCODConsole (int w, int h) | |
| You can create as many off-screen consoles as you want by using this function. You can draw on them as you would do with the root console, but you cannot flush them to the screen. Else, you can blit them on other consoles, including the root console. See blit. The C version of this function returns a console handler that you can use in most console drawing functions. | |
| TCODConsole (const char *filename) | |
| You can create an offscreen console from a file created with Ascii Paint with this constructor. | |
| bool | loadAsc (const char *filename) |
| You can load data from a file created with Ascii Paint with this function. | |
| bool | loadApf (const char *filename) |
| You can load data from a file created with Ascii Paint with this function. | |
| bool | saveAsc (const char *filename) const |
| You can save data from a console to Ascii Paint format with this function. | |
| bool | saveApf (const char *filename) const |
| You can save data from a console to Ascii Paint format with this function. | |
| bool | loadXp (const char *filename) |
| bool | saveXp (const char *filename, int compress_level) |
| void | setKeyColor (const TCODColor &col) |
| This function defines a transparent background color for an offscreen console. | |
| void | setDirty (int x, int y, int w, int h) |
| TCODConsole (TCOD_Console *console) | |
| TCODConsole (tcod::ConsolePtr console) | |
| Construct a new TCODConsole object from a tcod::ConsolePtr. | |
| auto | get_data () noexcept -> TCOD_Console * |
| Return a pointer to the underlying TCOD_Console struct. | |
| auto | get_data () const noexcept -> const TCOD_Console * |
| auto | get () noexcept -> TCOD_Console * |
| Return a pointer to the underlying TCOD_Console struct. | |
| auto | get () const noexcept -> const TCOD_Console * |
| operator TCOD_Console & () | |
| Allow implicit conversions into a TCOD_Console reference. | |
| operator const TCOD_Console & () const | |
| Allow implicit conversions into a const TCOD_Console reference. | |
| operator TCOD_Console * () noexcept | |
| Allow explicit conversions into a TCOD_Console pointer. | |
| operator const TCOD_Console * () const noexcept | |
| Allow explicit conversions into a const TCOD_Console pointer. | |
Static Public Member Functions | |
| static void | initRoot (int w, int h, const char *title, bool fullscreen=false, TCOD_renderer_t renderer=TCOD_RENDERER_SDL) |
| static void TCODConsole::initRoot(int w, int h, string title) static void TCODConsole::initRoot(int w, int h, string title, bool fullscreen) static void TCODConsole::initRoot(int w, int h, string title, bool fullscreen, TCODRendererType renderer)tcod.console.initRoot(w,h,title) – fullscreen = false, renderer = SDL tcod.console.initRoot(w,h,title,fullscreen) – renderer = SDL tcod.console.initRoot(w,h,title,fullscreen,renderer) – renderers : tcod.GLSL, tcod.OpenGL, tcod.SDL | |
| static void | setCustomFont (const char *fontFile, int flags=TCOD_FONT_LAYOUT_ASCII_INCOL, int nbCharHoriz=0, int nbCharVertic=0) |
| This function allows you to use a bitmap font (png or bmp) with custom character size or layout. | |
| static void | mapAsciiCodeToFont (int asciiCode, int fontCharX, int fontCharY) |
| static void | mapAsciiCodesToFont (int firstAsciiCode, int nbCodes, int fontCharX, int fontCharY) |
| static void | mapStringToFont (const char *s, int fontCharX, int fontCharY) |
| static bool | isFullscreen () |
| This function returns true if the current mode is fullscreen. | |
| static void | setFullscreen (bool fullscreen) |
| This function switches the root console to fullscreen or windowed mode. | |
| static void | setWindowTitle (const char *title) |
| This function dynamically changes the title of the game window. | |
| static bool | isWindowClosed () |
| When you start the program, this returns false. | |
| static bool | hasMouseFocus () |
| Returns true if the mouse cursor is inside the game window area and the game window is the active application. | |
| static bool | isActive () |
| Returns false if the game window is not the active window or is iconified. | |
| static void | credits () |
| You can print a "Powered by libtcod x.y.z" screen during your game startup simply by calling this function after initRoot. The credits screen can be skipped by pressing any key. | |
| static bool | renderCredits (int x, int y, bool alpha) |
| You can also print the credits on one of your game screens (your main menu for example) by calling this function in your main loop. | |
| static void | resetCredits () |
| When using renderCredits, you can restart the credits animation from the beginning before it's finished by calling this function. | |
| static void | setColorControl (TCOD_colctrl_t con, const TCODColor &fore, const TCODColor &back) |
| If you want to draw a string using different colors for each word, the basic solution is to call a string printing function several times, changing the default colors between each call. | |
| static void | mapStringToFont (const wchar_t *s, int fontCharX, int fontCharY) |
| those functions are similar to their ASCII equivalent, but work with unicode strings (wchar_t in C/C++). | |
| static void | setFade (uint8_t fade, const TCODColor &fadingColor) |
| This function defines the fading parameters, allowing to easily fade the game screen to/from a color. Once they are defined, the fading parameters are valid for ever. You don't have to call setFade for each rendered frame (unless you change the fading parameters). | |
| static uint8_t | getFade () |
| This function returns the current fade amount, previously defined by setFade. | |
| static TCODColor | getFadingColor () |
| This function returns the current fading color, previously defined by setFade. | |
| static void | flush () |
| Once the root console is initialized, you can use one of the printing functions to change the background colors, the foreground colors or the ASCII characters on the console. | |
| static TCOD_key_t | waitForKeypress (bool flush) |
| Some useful graphic characters in the terminal.bmp font. | |
| static TCOD_key_t | checkForKeypress (int flags=TCOD_KEY_RELEASED) |
| static bool | isKeyPressed (TCOD_keycode_t key) |
| The preferred way to check for user input is to use checkForEvent below, but you can also get the status of any special key at any time with : | |
| static void | blit (const TCODConsole *src, int xSrc, int ySrc, int wSrc, int hSrc, TCODConsole *dst, int xDst, int yDst, float foreground_alpha=1.0f, float background_alpha=1.0f) |
| This function allows you to blit a rectangular area of the source console at a specific position on a destination console. | |
| static void | setKeyboardRepeat (int initialDelay, int interval) |
| Use this function to destroy an offscreen console and release any resources allocated. | |
| static void | disableKeyboardRepeat () |
| static const char * | getColorControlString (TCOD_colctrl_t ctrl) |
| static const char * | getRGBColorControlString (TCOD_colctrl_t ctrl, const TCODColor &col) |
Static Public Attributes | |
| static TCODConsole * | root |
Classic turn by turn game loop:
TCODConsole::initRoot(80,50,"my game",false); while (!endGame && !TCODConsole::isWindowClosed()) { ... draw on TCODConsole::root TCODConsole::flush(); TCOD_key_t key; TCODConsole::waitForEvent(TCOD_EVENT_KEY_PRESS,&key,NULL,true); ... update world, using key }.
The console emulator handles the rendering of the game screen and the keyboard input. Classic real time game loop:
TCODConsole::initRoot(80,50,"my game",false); TCODSystem::setFps(25); // limit framerate to 25 frames per second while (!endGame && !TCODConsole::isWindowClosed()) { TCOD_key_t key; TCODSystem::checkForEvent(TCOD_EVENT_KEY_PRESS,&key,NULL); updateWorld (key, TCODSystem::getLastFrameLength()); updateWorld(TCOD_key_t key, float elapsed) (using key if key.vk != TCODK_NONE) use elapsed to scale any update that is time dependent. ... draw world+GUI on TCODConsole::root TCODConsole::flush(); }
tcod.console.initRoot(80,50,"my game", false) root=libtcod.TCODConsole_root tcod.system.setFps(25) while not tcod.console.isWindowClosed() do – ... draw on root tcod.console.flush() key=tcod.console.checkForKeypress() – ... update world, using key and tcod.system.getLastFrameLength end
|
default |
Default constructor.
embed:rst:leading-asterisk .. versionadded:: 1.24
| TCODConsole::TCODConsole | ( | int | w, |
| int | h ) |
You can create as many off-screen consoles as you want by using this function. You can draw on them as you would do with the root console, but you cannot flush them to the screen. Else, you can blit them on other consoles, including the root console. See blit. The C version of this function returns a console handler that you can use in most console drawing functions.
The offscreen consoles allow you to draw on secondary consoles as you would do with the root console. You can then blit those secondary consoles on the root console. This allows you to use local coordinate space while rendering a portion of the final screen, and easily move components of the screen without modifying the rendering functions.
| w,h | the console size. 0 < w 0 < h |
Creating a 40x20 offscreen console, filling it with red and blitting it on the root console at position 5,5 TCODConsole *offscreenConsole = new TCODConsole(40,20); offscreenConsole->setDefaultBackground(TCODColor::red); offscreenConsole->clear(); TCODConsole::blit(offscreenConsole,0,0,40,20,TCODConsole::root,5,5,255);
TCOD_console_t offscreen_console = TCOD_console_new(40,20); TCOD_console_set_default_background(offscreen_console,TCOD_red); TCOD_console_clear(offscreen_console); TCOD_console_blit(offscreen_console,0,0,40,20,NULL,5,5,255);
offscreen_console = libtcod.console_new(40,20) libtcod.console_set_background_color(offscreen_console,libtcod.red) libtcod.console_clear(offscreen_console) libtcod.console_blit(offscreen_console,0,0,40,20,0,5,5,255)
– Creating a 40x20 offscreen console, filling it with red and blitting it on the root console at position 5,5 offscreenConsole = tcod.Console(40,20) offscreenConsole:setBackgroundColor(tcod.color.red) offscreenConsole:clear() tcod.console.blit(offscreenConsole,0,0,40,20,libtcod.TCODConsole_root,5,5,255)
| TCODConsole::TCODConsole | ( | const char * | filename | ) |
You can create an offscreen console from a file created with Ascii Paint with this constructor.
| filename | path to the .asc or .apf file created with Ascii Paint |
Creating an offscreen console, filling it with data from the .asc file TCODConsole *offscreenConsole = new TCODConsole("myfile.asc");
TCOD_console_t offscreen_console = TCOD_console_from_file("myfile.apf");
|
inlineexplicit |
Construct a new TCODConsole object from a tcod::ConsolePtr.
embed:rst:leading-asterisk .. versionadded:: 1.19
|
static |
This function allows you to blit a rectangular area of the source console at a specific position on a destination console.
It can also simulate alpha transparency with the fade parameter.
static void TCODConsole::blit(TCODConsole src, int xSrc, int ySrc, int wSrc, int hSrc, TCODConsole dst, int xDst, int yDst) static void TCODConsole::blit(TCODConsole src, int xSrc, int ySrc, int wSrc, int hSrc, TCODConsole dst, int xDst, int yDst, float foreground_alpha) static void TCODConsole::blit(TCODConsole src, int xSrc, int ySrc, int wSrc, int hSrc, TCODConsole dst, int xDst, int yDst, float foreground_alpha, float background_alpha)
tcod.console.blit(src, xSrc, ySrc, wSrc, hSrc, dst, xDst, yDst) tcod.console.blit(src, xSrc, ySrc, wSrc, hSrc, dst, xDst, yDst, foreground_alpha) tcod.console.blit(src, xSrc, ySrc, wSrc, hSrc, dst, xDst, yDst, foreground_alpha, background_alpha)
| src | The source console that must be blitted on another one. |
| xSrc,ySrc,wSrc,hSrc | The rectangular area of the source console that will be blitted. If wSrc and/or hSrc == 0, the source console width/height are used |
| dst | The destination console. |
| xDst,yDst | Where to blit the upper-left corner of the source area in the destination console. |
| foregroundAlpha,backgroundAlpha | Alpha transparency of the blitted console. 0.0 => The source console is completely transparent. This function does nothing. 1.0 => The source console is opaque. Its cells replace the destination cells. 0 < fade < 1.0 => The source console is partially blitted, simulating real transparency. |
Cross-fading between two offscreen consoles. We use two offscreen consoles with the same size as the root console. We render a different screen on each offscreen console. When the user hits a key, we do a cross-fading from the first screen to the second screen. TCODConsole *off1 = new TCODConsole(80,50); TCODConsole *off2 = new TCODConsole(80,50); ... print screen1 on off1 ... print screen2 of off2 render screen1 in the game window TCODConsole::blit(off1,0,0,80,50,TCODConsole::root,0,0); TCODConsole::flush(); wait or a keypress TCODConsole::waitForKeypress(true); do a cross-fading from off1 to off2 for (int i=1; i <= 255; i++) { TCODConsole::blit(off1,0,0,80,50,TCODConsole::root,0,0); // renders the first screen (opaque) TCODConsole::blit(off2,0,0,80,50,TCODConsole::root,0,0,i/255.0,i/255.0); // renders the second screen (transparent) TCODConsole::flush(); }
TCOD_console_t off1 = TCOD_console_new(80,50); TCOD_console_t off2 = TCOD_console_new(80,50); int i; ... print screen1 on off1 ... print screen2 of off2 render screen1 in the game window TCOD_console_blit(off1,0,0,80,50,NULL,0,0,1.0,1.0); TCOD_console_flush(); wait or a keypress TCOD_console_wait_for_keypress(true); do a cross-fading from off1 to off2 for (i=1; i <= 255; i++) { TCOD_console_blit(off1,0,0,80,50,NULL,0,0,1.0,1.0); // renders the first screen (opaque) TCOD_console_blit(off2,0,0,80,50,NULL,0,0,i/255.0,i/255.0); // renders the second screen (transparent) TCOD_console_flush(); }
off1 = libtcod.console_new(80,50) off2 = libtcod.console_new(80,50) ... print screen1 on off1 ... print screen2 of off2
libtcod.console_blit(off1,0,0,80,50,0,0,0) libtcod.console_flush()
libtcod.console_wait_for_keypress(True)
for i in range(1,256) : libtcod.console_blit(off1,0,0,80,50,0,0,0) # renders the first screen (opaque) libtcod.console_blit(off2,0,0,80,50,0,0,0,i/255.0,i/255.0) # renders the second screen (transparent) libtcod.console_flush()
– Cross-fading between two offscreen consoles. We use two offscreen consoles with the same size as the root console. We render a different screen on each offscreen console. When the user hits a key, we do a cross-fading from the first screen to the second screen. off1 = tcod.Console(80,50) off2 = tcod.Console(80,50) ... print screen1 on off1 ... print screen2 of off2 – render screen1 in the game window root=libtcod.TCODConsole_root tcod.console.blit(off1,0,0,80,50,root,0,0) tcod.console.flush() – wait or a keypress tcod.console.waitForKeypress(true) – do a cross-fading from off1 to off2 for i=1,255,1 do tcod.console.blit(off1,0,0,80,50,root,0,0) – renders the first screen (opaque) tcod.console.blit(off2,0,0,80,50,root,0,0,i/255,i/255) – renders the second screen (transparent) tcod.console.flush() end
| void TCODConsole::clear | ( | ) |
This function modifies all cells of a console : set the cell's background color to the console default background color set the cell's foreground color to the console default foreground color set the cell's ASCII code to 32 (space).
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
|
static |
You can print a "Powered by libtcod x.y.z" screen during your game startup simply by calling this function after initRoot. The credits screen can be skipped by pressing any key.
Use these functions to display credits, as seen in the samples.
|
static |
Once the root console is initialized, you can use one of the printing functions to change the background colors, the foreground colors or the ASCII characters on the console.
Once you've finished rendering the root console, you have to actually apply the updates to the screen with this function.
|
inlinenodiscardnoexcept |
Return a pointer to the underlying TCOD_Console struct.
embed:rst:leading-asterisk .. versionadded:: 1.19
|
inlinenodiscardnoexcept |
Return a pointer to the underlying TCOD_Console struct.
embed:rst:leading-asterisk
.. versionadded:: 1.14
.. versionchanged:: 1.19
This now returns a non-NULL pointer to the root console.
| TCOD_alignment_t TCODConsole::getAlignment | ( | ) | const |
This function returns the default alignment (see TCOD_alignment_t) for the console.
This default mode is used by several functions (print, printRect, ...). Values for alignment : TCOD_LEFT, TCOD_CENTER, TCOD_RIGHT (in Python, remove TCOD_ : libtcod.LEFT). For C# and Lua : LeftAlignment, RightAlignment, CenterAlignment
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| TCOD_bkgnd_flag_t TCODConsole::getBackgroundFlag | ( | ) | const |
This function returns the background mode (see TCOD_bkgnd_flag_t) for the console.
This default mode is used by several functions (print, printRect, ...)
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| int TCODConsole::getChar | ( | int | x, |
| int | y ) const |
This function returns the ASCII code of a cell.
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| x,y | coordinates of the cell in the console. 0 <= x < console width 0 <= y < console height |
| TCODColor TCODConsole::getCharBackground | ( | int | x, |
| int | y ) const |
This function returns the background color of a cell.
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| x,y | coordinates of the cell in the console. 0 <= x < console width 0 <= y < console height |
| TCODColor TCODConsole::getCharForeground | ( | int | x, |
| int | y ) const |
This function returns the foreground color of a cell.
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| x,y | coordinates of the cell in the console. 0 <= x < console width 0 <= y < console height |
| TCODColor TCODConsole::getDefaultBackground | ( | ) | const |
This function returns the default background color of a console.
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| TCODColor TCODConsole::getDefaultForeground | ( | ) | const |
This function returns the default foreground color of a console.
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| int TCODConsole::getHeight | ( | ) | const |
This function returns the height of a console (either the root console or an offscreen console).
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| int TCODConsole::getHeightRect | ( | int | x, |
| int | y, | ||
| int | w, | ||
| int | h, | ||
| const char * | fmt, | ||
| ... ) |
This function returns the expected height of an auto-wrapped string without actually printing the string with printRect or printRectEx.
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| x,y | coordinate of the rectangle upper-left corner in the console |
| w,h | size of the rectangle x <= x+w < console width y <= y+h < console height |
| fmt | printf-like format string, eventually followed by parameters. You can use control codes to change the colors inside the string, except in C#. |
| int TCODConsole::getWidth | ( | ) | const |
This function returns the width of a console (either the root console or an offscreen console).
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| void TCODConsole::hline | ( | int | x, |
| int | y, | ||
| int | l, | ||
| TCOD_bkgnd_flag_t | flag = TCOD_BKGND_DEFAULT ) |
Draws an horizontal line in the console, using ASCII code TCOD_CHAR_HLINE (196), and the console's default background/foreground colors.
void TCODConsole::hline(int x,int y, int l) void TCODConsole::hline(int x,int y, int l, TCODBackgroundFlag flag)
Console:hline(x,y, l) Console:hline(x,y, l, flag)
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| x,y | Coordinates of the line's left end in the console. 0 <= x < console width 0 <= y < console height |
| l | The length of the line in cells 1 <= l <= console width - x |
| flag | this flag defines how the cell's background color is modified. See TCOD_bkgnd_flag_t |
|
static |
static void TCODConsole::initRoot(int w, int h, string title) static void TCODConsole::initRoot(int w, int h, string title, bool fullscreen) static void TCODConsole::initRoot(int w, int h, string title, bool fullscreen, TCODRendererType renderer)tcod.console.initRoot(w,h,title) – fullscreen = false, renderer = SDL tcod.console.initRoot(w,h,title,fullscreen) – renderer = SDL tcod.console.initRoot(w,h,title,fullscreen,renderer) – renderers : tcod.GLSL, tcod.OpenGL, tcod.SDL
| w,h | size of the console(in characters). The default font in libtcod (./terminal.png) uses 8x8 pixels characters. You can change the font by calling TCODConsole::setCustomFont before calling initRoot. |
| title | title of the window. It's not visible when you are in fullscreen. Note 1 : you can dynamically change the window title with TCODConsole::setWindowTitle |
| fullscreen | whether you start in windowed or fullscreen mode. Note 1 : you can dynamically change this mode with TCODConsole::setFullscreen Note 2 : you can get current mode with TCODConsole::isFullscreen |
| renderer | which renderer to use. Possible values are : TCOD_RENDERER_GLSL : works only on video cards with pixel shaders TCOD_RENDERER_OPENGL : works on all video cards supporting OpenGL 1.4 TCOD_RENDERER_SDL : should work everywhere! Note 1: if you select a renderer that is not supported by the player's machine, libtcod scan the lower renderers until it finds a working one. Note 2: on recent video cards, GLSL results in up to 900% increase of framerates in the true color sample compared to SDL renderer. Note 3: whatever renderer you use, it can always be overridden by the player through the libtcod.cfg file. Note 4: you can dynamically change the renderer after calling initRoot with TCODSystem::setRenderer. Note 5: you can get current renderer with TCODSystem::getRenderer. It might be different from the one you set in initRoot in case it's not supported on the player's computer. |
|
static |
The preferred way to check for user input is to use checkForEvent below, but you can also get the status of any special key at any time with :
This function stops the application until an event occurs.
| key | Any key code defined in keycode_t except TCODK_CHAR (Char) and TCODK_NONE (NoKey) |
|
static |
When you start the program, this returns false.
Once a "close window" event has been sent by the window manager, it will always return true. You're supposed to exit cleanly the game.
| bool TCODConsole::loadApf | ( | const char * | filename | ) |
You can load data from a file created with Ascii Paint with this function.
When needed, the console will be resized to fit the file size. The function returns false if it couldn't read the file.
| con | in the C and Python versions, the offscreen console handler |
| filename | path to the .apf file created with Ascii Paint |
Creating a 40x20 offscreen console TCODConsole *offscreenConsole = new TCODConsole(40,20); possibly resizing it and filling it with data from the .apf file offscreenConsole->loadApf("myfile.apf");
TCOD_console_t offscreen_console = TCOD_console_new(40,20); TCOD_console_load_apf(offscreen_console,"myfile.asc");
| bool TCODConsole::loadAsc | ( | const char * | filename | ) |
You can load data from a file created with Ascii Paint with this function.
When needed, the console will be resized to fit the file size. The function returns false if it couldn't read the file.
| con | in the C and Python versions, the offscreen console handler |
| filename | path to the .asc file created with Ascii Paint |
Creating a 40x20 offscreen console TCODConsole *offscreenConsole = new TCODConsole(40,20); possibly resizing it and filling it with data from the .asc file offscreenConsole->loadAsc("myfile.asc");
TCOD_console_t offscreen_console = TCOD_console_new(40,20); TCOD_console_load_asc(offscreen_console,"myfile.asc");
|
static |
| firstAsciiCode | first ASCII code to map |
| nbCodes | number of consecutive ASCII codes to map |
| fontCharX,fontCharY | coordinate of the character in the bitmap font (in characters, not pixels) corresponding to the first ASCII code |
|
static |
These functions allow you to map characters in the bitmap font to ASCII codes. They should be called after initializing the root console with initRoot. You can dynamically change the characters mapping at any time, allowing to use several fonts in the same screen.
| asciiCode | ASCII code to map. |
| fontCharX,fontCharY | Coordinate of the character in the bitmap font (in characters, not pixels). |
|
static |
| s | string containing the ASCII codes to map |
| fontCharX,fontCharY | coordinate of the character in the bitmap font (in characters, not pixels) corresponding to the first ASCII code in the string |
|
static |
those functions are similar to their ASCII equivalent, but work with unicode strings (wchar_t in C/C++).
Note that unicode is not supported in the Python wrapper.
|
inlinenodiscard |
Allow implicit conversions into a const TCOD_Console reference.
embed:rst:leading-asterisk .. versionadded:: 1.19
|
inlineexplicitnodiscardnoexcept |
Allow explicit conversions into a const TCOD_Console pointer.
Same as calling get_data.
embed:rst:leading-asterisk .. versionadded:: 1.19
|
inlinenodiscard |
Allow implicit conversions into a TCOD_Console reference.
embed:rst:leading-asterisk .. versionadded:: 1.19
|
inlineexplicitnodiscardnoexcept |
Allow explicit conversions into a TCOD_Console pointer.
Same as calling get_data.
embed:rst:leading-asterisk .. versionadded:: 1.19
| void TCODConsole::print | ( | int | x, |
| int | y, | ||
| const char * | fmt, | ||
| ... ) |
Print an EASCII formatted string to the console.
embed:rst:leading-asterisk * .. deprecated:: 1.8 * EASCII is being phased out. Use TCODConsole::printf or one of the * UTF-8 overloads. *
| void TCODConsole::print | ( | int | x, |
| int | y, | ||
| const std::string & | str ) |
Print an EASCII encoded string to the console.
This method will use this consoles default alignment, blend mode, and colors.
embed:rst:leading-asterisk * .. versionadded:: 1.8 *
| void TCODConsole::print | ( | int | x, |
| int | y, | ||
| const std::string & | str, | ||
| TCOD_alignment_t | alignment, | ||
| TCOD_bkgnd_flag_t | flag ) |
Print a UTF-8 string to the console with specific alignment and blend mode.
embed:rst:leading-asterisk * .. versionadded:: 1.8 *
| void TCODConsole::printEx | ( | int | x, |
| int | y, | ||
| TCOD_bkgnd_flag_t | flag, | ||
| TCOD_alignment_t | alignment, | ||
| const char * | fmt, | ||
| ... ) |
Print an EASCII formatted string to the console.
embed:rst:leading-asterisk * .. deprecated:: 1.8 * Use `TCODConsole::print` or `TCODConsole::printf`. * These functions have overloads for specifying flag and alignment. *
| void TCODConsole::printf | ( | int | x, |
| int | y, | ||
| const char * | fmt, | ||
| ... ) |
Format and print a UTF-8 string to the console.
This method will use this consoles default alignment, blend mode, and colors.
embed:rst:leading-asterisk * .. versionadded:: 1.8 *
| void TCODConsole::printf | ( | int | x, |
| int | y, | ||
| TCOD_bkgnd_flag_t | flag, | ||
| TCOD_alignment_t | alignment, | ||
| const char * | fmt, | ||
| ... ) |
Format and print a UTF-8 string to the console with specific alignment and blend mode.
embed:rst:leading-asterisk * .. versionadded:: 1.8 *
| void TCODConsole::printFrame | ( | int | x, |
| int | y, | ||
| int | w, | ||
| int | h, | ||
| bool | clear = true, | ||
| TCOD_bkgnd_flag_t | flag = TCOD_BKGND_DEFAULT, | ||
| const char * | fmt = NULL, | ||
| ... ) |
This function calls the rect function using the supplied background mode flag, then draws a rectangle with the console's default foreground color.
If fmt is not NULL, it is printed on the top of the rectangle, using inverted colors.
void TCODConsole::printFrame(int x,int y, int w,int h) void TCODConsole::printFrame(int x,int y, int w,int h, bool clear) void TCODConsole::printFrame(int x,int y, int w,int h, bool clear, TCODBackgroundFlag flag) void TCODConsole::printFrame(int x,int y, int w,int h, bool clear, TCODBackgroundFlag flag, string fmt)
Console:printFrame(x,y, w,h) Console:printFrame(x,y, w,h, clear) Console:printFrame(x,y, w,h, clear, flag) Console:printFrame(x,y, w,h, clear, flag, fmt)
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| x,y | Coordinates of the rectangle's upper-left corner in the console. 0 <= x < console width 0 <= y < console height |
| w,h | size of the rectangle in the console. x <= x+w < console width y <= y+h < console height |
| clear | if true, all characters inside the rectangle are set to ASCII code 32 (space). If false, only the background color is modified |
| flag | this flag defines how the cell's background color is modified. See TCOD_bkgnd_flag_t |
| fmt | if NULL, the function only draws a rectangle. Else, printf-like format string, eventually followed by parameters. You can use control codes to change the colors inside the string. |
| int TCODConsole::printRect | ( | int | x, |
| int | y, | ||
| int | w, | ||
| int | h, | ||
| const char * | fmt, | ||
| ... ) |
This function draws a string in a rectangle inside the console, using default colors, alignment and background mode.
If the string reaches the borders of the rectangle, carriage returns are inserted. If h > 0 and the bottom of the rectangle is reached, the string is truncated. If h = 0, the string is only truncated if it reaches the bottom of the console. The function returns the height (number of console lines) of the printed string.
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| x,y | coordinate of the character in the console, depending on the alignment : TCOD_LEFT : leftmost character of the string TCOD_CENTER : center character of the string TCOD_RIGHT : rightmost character of the string |
| w,h | size of the rectangle x <= x+w < console width y <= y+h < console height |
| fmt | printf-like format string, eventually followed by parameters. You can use control codes to change the colors inside the string, except in C#. |
| int TCODConsole::printRectEx | ( | int | x, |
| int | y, | ||
| int | w, | ||
| int | h, | ||
| TCOD_bkgnd_flag_t | flag, | ||
| TCOD_alignment_t | alignment, | ||
| const char * | fmt, | ||
| ... ) |
This function draws a string in a rectangle inside the console, using default colors, but specific alignment and background mode.
If the string reaches the borders of the rectangle, carriage returns are inserted. If h > 0 and the bottom of the rectangle is reached, the string is truncated. If h = 0, the string is only truncated if it reaches the bottom of the console. The function returns the height (number of console lines) of the printed string.
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| x,y | coordinate of the character in the console, depending on the alignment : TCOD_LEFT : leftmost character of the string TCOD_CENTER : center character of the string TCOD_RIGHT : rightmost character of the string |
| w,h | size of the rectangle x <= x+w < console width y <= y+h < console height |
| flag | this flag defines how the cell's background color is modified. See TCOD_bkgnd_flag_t |
| alignment | defines how the strings are printed on screen. |
| fmt | printf-like format string, eventually followed by parameters. You can use control codes to change the colors inside the string, except in C#. |
| void TCODConsole::putChar | ( | int | x, |
| int | y, | ||
| int | c, | ||
| TCOD_bkgnd_flag_t | flag = TCOD_BKGND_DEFAULT ) |
This function modifies every property of a cell : update the cell's background color according to the console default background color (see TCOD_bkgnd_flag_t).
set the cell's foreground color to the console default foreground color set the cell's ASCII code to c
void TCODConsole::putChar(int x, int y, int c) void TCODConsole::putChar(int x, int y, int c, TCODBackgroundFlag flag)
Console:putChar(x, y, c) Console:putChar(x, y, c, flag)
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| x,y | coordinates of the cell in the console. 0 <= x < console width 0 <= y < console height |
| c | the new ASCII code for the cell. You can use ASCII constants |
| flag | this flag defines how the cell's background color is modified. See TCOD_bkgnd_flag_t |
This function modifies every property of a cell : set the cell's background color to back.
set the cell's foreground color to fore. set the cell's ASCII code to c.
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| x,y | coordinates of the cell in the console. 0 <= x < console width 0 <= y < console height |
| c | the new ASCII code for the cell. You can use ASCII constants |
| fore,back | new foreground and background colors for this cell |
| void TCODConsole::rect | ( | int | x, |
| int | y, | ||
| int | w, | ||
| int | h, | ||
| bool | clear, | ||
| TCOD_bkgnd_flag_t | flag = TCOD_BKGND_DEFAULT ) |
Fill a rectangle inside a console.
For each cell in the rectangle : set the cell's background color to the console default background color if clear is true, set the cell's ASCII code to 32 (space)
void TCODConsole::rect(int x, int y, int w, int h, bool clear) void TCODConsole::rect(int x, int y, int w, int h, bool clear, TCODBackgroundFlag flag)
Console:rect(x, y, w, h, clear) Console:rect(x, y, w, h, clear, flag)
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| x,y | coordinates of rectangle upper-left corner in the console. 0 <= x < console width 0 <= y < console height |
| w,h | size of the rectangle in the console. x <= x+w < console width y <= y+h < console height |
| clear | if true, all characters inside the rectangle are set to ASCII code 32 (space). If false, only the background color is modified |
| flag | this flag defines how the cell's background color is modified. See TCOD_bkgnd_flag_t |
|
static |
You can also print the credits on one of your game screens (your main menu for example) by calling this function in your main loop.
This function returns true when the credits screen is finished, indicating that you no longer need to call it.
| x,y | Position of the credits text in your root console |
| alpha | If true, credits are transparently added on top of the existing screen. For this to work, this function must be placed between your screen rendering code and the console flush. |
TCODConsole::initRoot(80,50,"The Chronicles Of Doryen v0.1",false); // initialize the root console bool endCredits=false; while ( ! TCODConsole::isWindowClosed() ) { // your game loop your game rendering here... render transparent credits near the center of the screen if (! endCredits ) endCredits=TCODConsole::renderCredits(35,25,true); TCODConsole::flush(); }
TCOD_console_init_root(80,50,"The Chronicles Of Doryen v0.1",false); bool end_credits=false; while ( ! TCOD_console_is_window_closed() ) { your game rendering here... render transparent credits near the center of the screen if (! end_credits ) end_credits=TCOD_console_credits_render(35,25,true); TCOD_console_flush(); }
libtcod.console_init_root(80,50,"The Chronicles Of Doryen v0.1",False) end_credits=False while not libtcod.console_is_window_closed() : your game rendering here... render transparent credits near the center of the screen if (not end_credits ) : end_credits=libtcod.console_credits_render(35,25,True) libtcod.console_flush()
tcod.console.initRoot(80,50,"The Chronicles Of Doryen v0.1") – initialize the root console endCredits=false while not tcod.console.isWindowClosed() do – your game loop – your game rendering here... – render transparent credits near the center of the screen if not endCredits then endCredits=tcod.console.renderCredits(35,25,true) end tcod.console.flush() end
| bool TCODConsole::saveApf | ( | const char * | filename | ) | const |
You can save data from a console to Ascii Paint format with this function.
The function returns false if it couldn't write the file. This is the only ASC function that works also with the root console !
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| filename | path to the .apf file to be created |
console->saveApf("myfile.apf");
TCOD_console_save_apf(console,"myfile.apf");
| bool TCODConsole::saveAsc | ( | const char * | filename | ) | const |
You can save data from a console to Ascii Paint format with this function.
The function returns false if it couldn't write the file. This is the only ASC function that works also with the root console !
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| filename | path to the .asc file to be created |
console->saveAsc("myfile.asc");
TCOD_console_save_asc(console,"myfile.asc");
| void TCODConsole::setAlignment | ( | TCOD_alignment_t | alignment | ) |
This function defines the default alignment (see TCOD_alignment_t) for the console.
This default alignment is used by several functions (print, printRect, ...). Values for alignment : TCOD_LEFT, TCOD_CENTER, TCOD_RIGHT (in Python, remove TCOD_ : libtcod.LEFT). For C# and Lua : LeftAlignment, RightAlignment, CenterAlignment
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| alignment | defines how the strings are printed on screen. |
| void TCODConsole::setBackgroundFlag | ( | TCOD_bkgnd_flag_t | flag | ) |
This function defines the background mode (see TCOD_bkgnd_flag_t) for the console.
This flag is used by most functions that modify a cell background color. It defines how the console's current background color is used to modify the cell's existing background color : TCOD_BKGND_NONE : the cell's background color is not modified. TCOD_BKGND_SET : the cell's background color is replaced by the console's default background color : newbk = curbk. TCOD_BKGND_MULTIPLY : the cell's background color is multiplied by the console's default background color : newbk = oldbk * curbk TCOD_BKGND_LIGHTEN : newbk = TCOD_MAX(oldbk,curbk) TCOD_BKGND_DARKEN : newbk = TCOD_MIN(oldbk,curbk) TCOD_BKGND_SCREEN : newbk = white - (white - oldbk) * (white - curbk) // inverse of multiply : (1-newbk) = (1-oldbk)*(1-curbk) TCOD_BKGND_COLOR_DODGE : newbk = curbk / (white - oldbk) TCOD_BKGND_COLOR_BURN : newbk = white - (white - oldbk) / curbk TCOD_BKGND_ADD : newbk = oldbk + curbk TCOD_BKGND_ADDALPHA(alpha) : newbk = oldbk + alpha*curbk TCOD_BKGND_BURN : newbk = oldbk + curbk - white TCOD_BKGND_OVERLAY : newbk = curbk.x <= 0.5 ? 2*curbk*oldbk : white - 2*(white-curbk)*(white-oldbk) TCOD_BKGND_ALPHA(alpha) : newbk = (1.0f-alpha)*oldbk + alpha*(curbk-oldbk) TCOD_BKGND_DEFAULT : use the console's default background flag Note that TCOD_BKGND_ALPHA and TCOD_BKGND_ADDALPHA are MACROS that needs a float parameter between (0.0 and 1.0). TCOD_BKGND_ALPH and TCOD_BKGND_ADDA should not be used directly (else they will have the same effect as TCOD_BKGND_NONE). For Python, remove TCOD_ : libtcod.BKGND_NONE For C# : None, Set, Multiply, Lighten, Darken, Screen, ColorDodge, ColorBurn, Add, Burn Overlay, Default With lua, use tcod.None, ..., tcod.Default, BUT tcod.console.Alpha(value) and tcod.console.AddAlpha(value) This default mode is used by several functions (print, printRect, ...)
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| flag | this flag defines how the cell's background color is modified. See TCOD_bkgnd_flag_t |
| void TCODConsole::setChar | ( | int | x, |
| int | y, | ||
| int | c ) |
This function modifies the ASCII code of a cell, leaving other properties (background and foreground colors) unchanged.
Note that since a clear console has both background and foreground colors set to black for every cell, using setChar will produce black characters on black background. Use putchar instead.
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| x,y | coordinates of the cell in the console. 0 <= x < console width 0 <= y < console height |
| c | the new ASCII code for the cell. You can use ASCII constants |
| void TCODConsole::setCharBackground | ( | int | x, |
| int | y, | ||
| const TCODColor & | col, | ||
| TCOD_bkgnd_flag_t | flag = TCOD_BKGND_SET ) |
This function modifies the background color of a cell, leaving other properties (foreground color and ASCII code) unchanged.
void TCODConsole::setCharBackground(int x, int y, TCODColor col) void TCODConsole::setCharBackground(int x, int y, TCODColor col, TCODBackgroundFlag flag)
Console:setCharBackground(x, y, col) Console:setCharBackground(x, y, col, flag)
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| x,y | coordinates of the cell in the console. 0 <= x < console width 0 <= y < console height |
| col | the background color to use. You can use color constants |
| flag | this flag defines how the cell's background color is modified. See TCOD_bkgnd_flag_t |
| void TCODConsole::setCharForeground | ( | int | x, |
| int | y, | ||
| const TCODColor & | col ) |
This function modifies the foreground color of a cell, leaving other properties (background color and ASCII code) unchanged.
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| x,y | coordinates of the cell in the console. 0 <= x < console width 0 <= y < console height |
| col | the foreground color to use. You can use color constants |
|
static |
If you want to draw a string using different colors for each word, the basic solution is to call a string printing function several times, changing the default colors between each call.
The TCOD library offers a simpler way to do this, allowing you to draw a string using different colors in a single call. For this, you have to insert color control codes in your string. A color control code is associated with a color set (a foreground color and a background color). If you insert this code in your string, the next characters will use the colors associated with the color control code. There are 5 predefined color control codes : For Python, remove TCOD_ : libtcod.COLCTRL_1 TCOD_COLCTRL_1 TCOD_COLCTRL_2 TCOD_COLCTRL_3 TCOD_COLCTRL_4 TCOD_COLCTRL_5 To associate a color with a code, use setColorControl. To go back to the console's default colors, insert in your string the color stop control code : TCOD_COLCTRL_STOP
You can also use any color without assigning it to a control code, using the generic control codes : TCOD_COLCTRL_FORE_RGB TCOD_COLCTRL_BACK_RGB
Those controls respectively change the foreground and background color used to print the string characters. In the string, you must insert the r,g,b components of the color (between 1 and 255. The value 0 is forbidden because it represents the end of the string in C/C++) immediately after this code.
| con | the color control TCOD_COLCTRL_x, 1<=x<=5 |
| fore | foreground color when this control is activated |
| back | background color when this control is activated |
A string with a red over black word, using predefined color control codes TCODConsole::setColorControl(TCOD_COLCTRL_1,TCODColor::red,TCODColor::black); TCODConsole::root->print(1,1,"String with a %cred%c word.",TCOD_COLCTRL_1,TCOD_COLCTRL_STOP); A string with a red over black word, using generic color control codes TCODConsole::root->print(1,1,"String with a %c%c%c%c%c%c%c%cred%c word.", TCOD_COLCTRL_FORE_RGB,255,1,1,TCOD_COLCTRL_BACK_RGB,1,1,1,TCOD_COLCTRL_STOP); A string with a red over black word, using generic color control codes TCODConsole::root->print(1,1,"String with a %c%c%c%c%c%c%c%cred%c word.", TCOD_COLCTRL_FORE_RGB,255,1,1,TCOD_COLCTRL_BACK_RGB,1,1,1,TCOD_COLCTRL_STOP);
A string with a red over black word, using predefined color control codes TCOD_console_set_color_control(TCOD_COLCTRL_1,red,black); TCOD_console_print(NULL,1,1,"String with a %cred%c word.",TCOD_COLCTRL_1,TCOD_COLCTRL_STOP); A string with a red word (over default background color), using generic color control codes TCOD_console_print(NULL,1,1,"String with a %c%c%c%cred%c word.", TCOD_COLCTRL_FORE_RGB,255,1,1,TCOD_COLCTRL_STOP); A string with a red over black word, using generic color control codes TCOD_console_print(NULL,1,1,"String with a %c%c%c%c%c%c%c%cred%c word.", TCOD_COLCTRL_FORE_RGB,255,1,1,TCOD_COLCTRL_BACK_RGB,1,1,1,TCOD_COLCTRL_STOP);
libtcod.console_set_color_control(libtcod.COLCTRL_1,libtcod.red,libtcod.black) libtcod.console_print(0,1,1,"String with a %cred%c word."%(libtcod.COLCTRL_1,libtcod.COLCTRL_STOP))
libtcod.console_print(0,1,1,"String with a %c%c%c%cred%c word."%(libtcod.COLCTRL_FORE_RGB,255,1,1,libtcod.COLCTRL_STOP))
libtcod.console_print(0,1,1,"String with a %c%c%c%c%c%c%c%cred%c word."% (libtcod.COLCTRL_FORE_RGB,255,1,1,libtcod.COLCTRL_BACK_RGB,1,1,1,libtcod.COLCTRL_STOP))
TCODConsole.root.print(1,1,String.Format("String with a {0}red{1} word.", TCODConsole.getRGBColorControlString(ColorControlForeground,TCODColor.red), TCODConsole.getColorControlString(ColorControlStop));
|
static |
This function allows you to use a bitmap font (png or bmp) with custom character size or layout.
It should be called before initializing the root console with initRoot. Once this function is called, you can define your own custom mappings using mapping functions
| ASCII_INROW | ASCII_INCOL | TCOD |
![]() | ![]() | ![]() |
| standard (non antialiased) | antialiased (32 bits PNG) | antialiased (greyscale) |
![]() | ![]() | ![]() |
Examples of fonts can be found in libtcod's fonts directory. Check the Readme file there.
static void TCODConsole::setCustomFont(string fontFile) static void TCODConsole::setCustomFont(string fontFile, int flags) static void TCODConsole::setCustomFont(string fontFile, int flags, int nbCharHoriz) static void TCODConsole::setCustomFont(string fontFile, int flags, int nbCharHoriz, int nbCharVertic)
tcod.console.setCustomFont(fontFile) tcod.console.setCustomFont(fontFile, flags) tcod.console.setCustomFont(fontFile, nbCharHoriz) tcod.console.setCustomFont(fontFile, flags, nbCharHoriz, nbCharVertic) – flags : tcod.LayoutAsciiInColumn, tcod.LayoutAsciiInRow, tcod.LayoutTCOD, tcod.Greyscale
| fontFile | Name of a .bmp or .png file containing the font. |
| flags | Used to define the characters layout in the bitmap and the font type : TCOD_FONT_LAYOUT_ASCII_INCOL : characters in ASCII order, code 0-15 in the first column TCOD_FONT_LAYOUT_ASCII_INROW : characters in ASCII order, code 0-15 in the first row TCOD_FONT_LAYOUT_TCOD : simplified layout. See examples below. TCOD_FONT_TYPE_GREYSCALE : create an anti-aliased font from a greyscale bitmap For Python, remove TCOD _ : libtcod.FONT_LAYOUT_ASCII_INCOL |
| nbCharHoriz,nbCharVertic | Number of characters in the font. Should be 16x16 for ASCII layouts, 32x8 for TCOD layout. But you can use any other layout. If set to 0, there are deduced from the font layout flag. |
TCODConsole::setCustomFont("standard_8x8_ascii_in_col_font.bmp",TCOD_FONT_LAYOUT_ASCII_INCOL); TCODConsole::setCustomFont("32bits_8x8_ascii_in_row_font.png",TCOD_FONT_LAYOUT_ASCII_INROW); TCODConsole::setCustomFont("greyscale_8x8_tcod_font.png",TCOD_FONT_LAYOUT_TCOD | TCOD_FONT_TYPE_GREYSCALE);
TCOD_console_set_custom_font("standard_8x8_ascii_in_col_font.bmp",TCOD_FONT_LAYOUT_ASCII_INCOL,16,16); TCOD_console_set_custom_font("32bits_8x8_ascii_in_row_font.png",TCOD_FONT_LAYOUT_ASCII_INROW,32,8); TCOD_console_set_custom_font("greyscale_8x8_tcod_font.png",TCOD_FONT_LAYOUT_TCOD | TCOD_FONT_TYPE_GREYSCALE,32,8);
libtcod.console_set_custom_font("standard_8x8_ascii_in_col_font.bmp",libtcod.FONT_LAYOUT_ASCII_INCOL) libtcod.console_set_custom_font("32bits_8x8_ascii_in_row_font.png",libtcod.FONT_LAYOUT_ASCII_INROW) libtcod.console_set_custom_font("greyscale_8x8_tcod_font.png",libtcod.FONT_LAYOUT_TCOD | libtcod.FONT_TYPE_GREYSCALE)
tcod.console.setCustomFont("standard_8x8_ascii_in_col_font.bmp",tcod.LayoutAsciiInColumn); tcod.console.setCustomFont("32bits_8x8_ascii_in_row_font.png",tcod.LayoutAsciiInRow); tcod.console.setCustomFont("greyscale_8x8_tcod_font.png",tcod.LayoutTCOD + tcod.Greyscale);
| void TCODConsole::setDefaultBackground | ( | TCODColor | back | ) |
This function changes the default background color for a console.
The default background color is used by several drawing functions like clear, putChar, ...
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| back | the new default background color for this console |
| void TCODConsole::setDefaultForeground | ( | TCODColor | fore | ) |
This function changes the default foreground color for a console.
The default foreground color is used by several drawing functions like clear, putChar, ...
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| fore | the new default foreground color for this console |
|
static |
This function defines the fading parameters, allowing to easily fade the game screen to/from a color. Once they are defined, the fading parameters are valid for ever. You don't have to call setFade for each rendered frame (unless you change the fading parameters).
Use these functions to easily fade to/from a color
| fade | the fading amount. 0 => the screen is filled with the fading color. 255 => no fading effect |
| fadingColor | the color to use during the console flushing operation |
for (int fade=255; fade >= 0; fade –) { TCODConsole::setFade(fade,TCODColor::black); TCODConsole::flush(); }
int fade; for (fade=255; fade >= 0; fade –) { TCOD_console_setFade(fade,TCOD_black); TCOD_console_flush(); }
for fade in range(255,0) : libtcod.console_setFade(fade,libtcod.black) libtcod.console_flush()
for fade=255,0,-1 do tcod.console.setFade(fade,tcod.color.black) tcod.console.flush() end
|
static |
This function switches the root console to fullscreen or windowed mode.
Note that there is no predefined key combination to switch to/from fullscreen. You have to do this in your own code.
| fullscreen | true to switch to fullscreen mode. false to switch to windowed mode. |
TCOD_key_t key; TCODConsole::checkForEvent(TCOD_EVENT_KEY_PRESS,&key,NULL); if ( key.vk == TCODK_ENTER && key.lalt ) TCODConsole::setFullscreen(!TCODConsole::isFullscreen());
TCOD_key_t key; TCOD_console_check_for_event(TCOD_EVENT_KEY_PRESS,&key,NULL); if ( key.vk == TCODK_ENTER && key.lalt ) TCOD_console_set_fullscreen(!TCOD_console_is_fullscreen());
key=Key() libtcod.console_check_for_event(libtcod.EVENT_KEY_PRESS,key,0) if key.vk == libtcod.KEY_ENTER and key.lalt : libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen())
key=tcod.console.checkForKeypress() if key.KeyCode == tcod.Enter and key.LeftAlt then tcod.console.setFullscreen(not tcod.console.isFullscreen()) end
|
static |
Use this function to destroy an offscreen console and release any resources allocated.
Don't use it on the root console.
| con | in the C and Python versions, the offscreen console handler |
TCODConsole *off1 = new TCODConsole(80,50); ... use off1 delete off1; // destroy the offscreen console
TCOD_console_t off1 = TCOD_console_new(80,50); ... use off1 TCOD_console_delete(off1); // destroy the offscreen console
off1 = libtcod.console_new(80,50) ... use off1 libtcod.console_delete(off1) # destroy the offscreen console
off1 = tcod.Console(80,50) ... use off1 off1=nil – release the reference
| void TCODConsole::setKeyColor | ( | const TCODColor & | col | ) |
This function defines a transparent background color for an offscreen console.
All cells with this background color are ignored by the blit operation. You can use it to blit only some parts of the console.
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| col | the transparent background color |
|
static |
This function dynamically changes the title of the game window.
Note that the window title is not visible while in fullscreen.
| title | New title of the game window |
| void TCODConsole::vline | ( | int | x, |
| int | y, | ||
| int | l, | ||
| TCOD_bkgnd_flag_t | flag = TCOD_BKGND_DEFAULT ) |
Draws an vertical line in the console, using ASCII code TCOD_CHAR_VLINE (179), and the console's default background/foreground colors.
void TCODConsole::vline(int x,int y, int l) void TCODConsole::vline(int x,int y, int l, TCODBackgroundFlag flag)
Console:vline(x,y, l) Console:vline(x,y, l, flag)
| con | in the C and Python versions, the offscreen console handler or NULL for the root console |
| x,y | Coordinates of the line's upper end in the console. 0 <= x < console width 0 <= y < console height |
| l | The length of the line in cells 1 <= l <= console height - y |
| flag | this flag defines how the cell's background color is modified. See TCOD_bkgnd_flag_t |
|
static |
Some useful graphic characters in the terminal.bmp font.
For the Python version, remove TCOD_ from the constants. C# and Lua is in parenthesis : Single line walls: TCOD_CHAR_HLINE=196 (HorzLine) TCOD_CHAR_VLINE=179 (VertLine) TCOD_CHAR_NE=191 (NE) TCOD_CHAR_NW=218 (NW) TCOD_CHAR_SE=217 (SE) TCOD_CHAR_SW=192 (SW)
Double lines walls: TCOD_CHAR_DHLINE=205 (DoubleHorzLine) TCOD_CHAR_DVLINE=186 (DoubleVertLine) TCOD_CHAR_DNE=187 (DoubleNE) TCOD_CHAR_DNW=201 (DoubleNW) TCOD_CHAR_DSE=188 (DoubleSE) TCOD_CHAR_DSW=200 (DoubleSW)
Single line vertical/horizontal junctions (T junctions): TCOD_CHAR_TEEW=180 (TeeWest) TCOD_CHAR_TEEE=195 (TeeEast) TCOD_CHAR_TEEN=193 (TeeNorth) TCOD_CHAR_TEES=194 (TeeSouth)
Double line vertical/horizontal junctions (T junctions): TCOD_CHAR_DTEEW=185 (DoubleTeeWest) TCOD_CHAR_DTEEE=204 (DoubleTeeEast) TCOD_CHAR_DTEEN=202 (DoubleTeeNorth) TCOD_CHAR_DTEES=203 (DoubleTeeSouth)
Block characters: TCOD_CHAR_BLOCK1=176 (Block1) TCOD_CHAR_BLOCK2=177 (Block2) TCOD_CHAR_BLOCK3=178 (Block3)
Cross-junction between two single line walls: TCOD_CHAR_CROSS=197 (Cross)
Arrows: TCOD_CHAR_ARROW_N=24 (ArrowNorth) TCOD_CHAR_ARROW_S=25 (ArrowSouth) TCOD_CHAR_ARROW_E=26 (ArrowEast) TCOD_CHAR_ARROW_W=27 (ArrowWest)
Arrows without tail: TCOD_CHAR_ARROW2_N=30 (ArrowNorthNoTail) TCOD_CHAR_ARROW2_S=31 (ArrowSouthNoTail) TCOD_CHAR_ARROW2_E=16 (ArrowEastNoTail) TCOD_CHAR_ARROW2_W=17 (ArrowWestNoTail)
Double arrows: TCOD_CHAR_DARROW_H=29 (DoubleArrowHorz) TCOD_CHAR_ARROW_V=18 (DoubleArrowVert)
GUI stuff: TCOD_CHAR_CHECKBOX_UNSET=224 TCOD_CHAR_CHECKBOX_SET=225 TCOD_CHAR_RADIO_UNSET=9 TCOD_CHAR_RADIO_SET=10
Sub-pixel resolution kit: TCOD_CHAR_SUBP_NW=226 (SubpixelNorthWest) TCOD_CHAR_SUBP_NE=227 (SubpixelNorthEast) TCOD_CHAR_SUBP_N=228 (SubpixelNorth) TCOD_CHAR_SUBP_SE=229 (SubpixelSouthEast) TCOD_CHAR_SUBP_DIAG=230 (SubpixelDiagonal) TCOD_CHAR_SUBP_E=231 (SubpixelEast) TCOD_CHAR_SUBP_SW=232 (SubpixelSouthWest)
Miscellaneous characters: TCOD_CHAR_SMILY = 1 (Smilie) TCOD_CHAR_SMILY_INV = 2 (SmilieInv) TCOD_CHAR_HEART = 3 (Heart) TCOD_CHAR_DIAMOND = 4 (Diamond) TCOD_CHAR_CLUB = 5 (Club) TCOD_CHAR_SPADE = 6 (Spade) TCOD_CHAR_BULLET = 7 (Bullet) TCOD_CHAR_BULLET_INV = 8 (BulletInv) TCOD_CHAR_MALE = 11 (Male) TCOD_CHAR_FEMALE = 12 (Female) TCOD_CHAR_NOTE = 13 (Note) TCOD_CHAR_NOTE_DOUBLE = 14 (NoteDouble) TCOD_CHAR_LIGHT = 15 (Light) TCOD_CHAR_EXCLAM_DOUBLE = 19 (ExclamationDouble) TCOD_CHAR_PILCROW = 20 (Pilcrow) TCOD_CHAR_SECTION = 21 (Section) TCOD_CHAR_POUND = 156 (Pound) TCOD_CHAR_MULTIPLICATION = 158 (Multiplication) TCOD_CHAR_FUNCTION = 159 (Function) TCOD_CHAR_RESERVED = 169 (Reserved) TCOD_CHAR_HALF = 171 (Half) TCOD_CHAR_ONE_QUARTER = 172 (OneQuarter) TCOD_CHAR_COPYRIGHT = 184 (Copyright) TCOD_CHAR_CENT = 189 (Cent) TCOD_CHAR_YEN = 190 (Yen) TCOD_CHAR_CURRENCY = 207 (Currency) TCOD_CHAR_THREE_QUARTERS = 243 (ThreeQuarters) TCOD_CHAR_DIVISION = 246 (Division) TCOD_CHAR_GRADE = 248 (Grade) TCOD_CHAR_UMLAUT = 249 (Umlaut) TCOD_CHAR_POW1 = 251 (Pow1) TCOD_CHAR_POW3 = 252 (Pow2) TCOD_CHAR_POW2 = 253 (Pow3) TCOD_CHAR_BULLET_SQUARE = 254 (BulletSquare)
The user handling functions allow you to get keyboard and mouse input from the user, either for turn by turn games (the function wait until the user press a key or a mouse button), or real time games (non blocking function). WARNING : those functions also handle screen redraw event, so TCODConsole::flush function won't redraw screen if no user input function is called !