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fov_types.h
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1/* BSD 3-Clause License
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34#pragma once
35#ifndef TCOD_FOV_TYPES_H_
36#define TCOD_FOV_TYPES_H_
37#include "portability.h"
40
44 bool transparent;
45 bool walkable;
46 bool fov;
47};
48
51typedef struct TCOD_Map {
52 int width;
53 int height;
54 int nbcells;
55 struct TCOD_MapCell* __restrict cells;
57typedef TCOD_Map* TCOD_map_t;
63typedef enum {
88 FOV_PERMISSIVE_1,
89 FOV_PERMISSIVE_2,
90 FOV_PERMISSIVE_3,
91 FOV_PERMISSIVE_4,
92 FOV_PERMISSIVE_5,
93 FOV_PERMISSIVE_6,
94 FOV_PERMISSIVE_7,
95 FOV_PERMISSIVE_8,
111 NB_FOV_ALGORITHMS
113#define FOV_PERMISSIVE(x) ((TCOD_fov_algorithm_t)(FOV_PERMISSIVE_0 + (x)))
115#endif /* TCOD_FOV_TYPES_H_ */
TCOD_fov_algorithm_t
Definition fov_types.h:63
@ FOV_RESTRICTIVE
Mingos' Restrictive Precise Angle Shadowcasting (contribution by Mingos).
Definition fov_types.h:101
@ FOV_BASIC
Trace multiple Bresenham lines along the perimeter.
Definition fov_types.h:69
@ FOV_SHADOW
Recursive Shadowcast.
Definition fov_types.h:81
@ FOV_DIAMOND
Cast Bresenham line shadows on a per-tile basis.
Definition fov_types.h:75
@ FOV_PERMISSIVE_0
Precise Permissive Field of View.
Definition fov_types.h:87
@ FOV_SYMMETRIC_SHADOWCAST
Symmetric Shadowcast.
Definition fov_types.h:110
Miscellaneous tools needed across platforms.
Private map cell struct.
Definition fov_types.h:43
Private map struct.
Definition fov_types.h:51