2. Console
The console emulator handles the rendering of the game screen and the keyboard input.
Classic real time
game loop:
TCODConsole::initRoot(80,50,"my game",false);
TCODSystem::setFps(25); // limit framerate to 25 frames per
second
while (!endGame &&
!TCODConsole::isWindowClosed()) {
TCOD_key_t key;
TCODSystem::checkForEvent(TCOD_EVENT_KEY_PRESS,&key,NULL);
updateWorld (key, TCODSystem::getLastFrameLength());
// updateWorld(TCOD_key_t key, float elapsed) (using key
if key.vk != TCODK_NONE)
// use elapsed to scale any update that is time
dependent.
// ... draw world+GUI on
TCODConsole::root
TCODConsole::flush();
}
Classic turn by turn game loop:
TCODConsole::initRoot(80,50,"my game",false);
while
(!endGame && !TCODConsole::isWindowClosed()) {
// ... draw on
TCODConsole::root
TCODConsole::flush();
TCOD_key_t key;
TCODConsole::waitForEvent(TCOD_EVENT_KEY_PRESS,&key,NULL,true);
//... update world,
using key
}